Edit: eihrul’s statement
Recently, our beloved developer eihrul posted a question on the cube engine forum regarding the rendering path for the next edition of Sauerbraten. The responses to the post were unanimously in favor of eihrul’s suggestion. The bleeding edge version of Sauerbraten will now require your graphics card to support at least OpenGL 2.1. You can check out the bleeding edge repository here. To summarize in layman’s terms:
– Shaders will be required to play
– More spectacular shader effects can be used
– Players with older chipsets will no longer be able to play
– The codebase would be easier to understand
Please share your thoughts!