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1
Off-Topic / Re: What Clan Should I Join
« Last post by h8 on November 24, 2018, 04:20:02 pm »
I remember when I was new I used to do a lot of annoying, cringe things. Still do.
True. This post makes no sense. Just pick the clan that you like the most or that you can sympathize the most with and not the clan random people voted for you -.-

That's so boring though....to make good well thought out decisions...
2
Off-Topic / Re: What Clan Should I Join
« Last post by Master on November 24, 2018, 03:08:26 pm »
I remember when I was new I used to do a lot of annoying, cringe things. Still do.
True. This post makes no sense. Just pick the clan that you like the most or that you can sympathize the most with and not the clan random people voted for you -.-
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Off-Topic / Re: What Clan Should I Join
« Last post by hamon on November 24, 2018, 01:18:53 pm »
missing ww|, tee and s3xy. All of them are great clans i heared
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Off-Topic / Re: What Clan Should I Join
« Last post by Bertolt_Brecht on November 24, 2018, 12:48:01 pm »
Where is tee clan?
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Off-Topic / What Clan Should I Join
« Last post by h8 on November 24, 2018, 12:02:05 pm »
I remember when I was new I used to do a lot of annoying, cringe things. Still do. Aceurta once said "you are more retarded than I thought".

I've been invited by a couple of those clans on the list but I really have no preference. Maybe a bit partial to DM or !s but not by much. So help me out here.

PS: Intentionally left out tbmc to annoy llama.
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Ideas for Sauerbraten / Re: selectface command
« Last post by Salatiel on November 07, 2018, 03:58:24 pm »
After a while trying to do this on my own, I came up with a reasonable result:

Code: [Select]
void pushface(int *dir, int *pface)
{
    if(noedit(moving!=0)) return;
    int s = *dir;
    sel.o[*pface] += s*sel.grid;
}
COMMAND(pushface, "ii");

Is a variation/modification of the Pushsel command, and should be added in src/engine/octaedit.cpp
This does not select the face, but moves the selection to the chosen direction.

arg1: -1 || 1 (add or subtract arg2)
arg2: 0 = X || 1 = Y || 2 = Z
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Maps / Waltz - FFA/TEAMPLAY map
« Last post by Doko on November 05, 2018, 10:21:36 pm »


This is a medium sized map using futuristic theme. At first it was made for duels, but it got bigger and now it's better for FFA, teamplay or open FFA/insta games.

The map is mostly made of layers and jumppads wich makes you go faster through the map. The yellow armor is placed just at the end of the centrical jumppad, wich always teleports you on the yellow armor and then launches you to the upper floor.

The quad damage is accessible from 5 or 6 ways, you can use grenade jumps or even rifle jumps wich are the faster ways and you can use the jumppad wich is slighty slower. (It’s the only jumppad with 2 big red lamps)

Waltz could work for FFA duels or Effic, but it's still hard to find and kill your enemy even when the map is very open, and it's still an interesting map for good insta players as you can develop some good shots and tricks using jumppads and teleports.

I would like to thanks Redon for his feedback with the pickup placements and also thanks Notas, Rotti, and Master for all the playtest we did.

Feedback/critics/opinions are always welcome.

Map + Textures pack: https://www.mediafire.com/file/zw3rgzzg83h6gyj/waltz%2Btextures.zip
Only the map: https://www.mediafire.com/file/564fhg8b465udsh/waltz.zip/file

Original post: http://quadropolis.us/node/4325
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Maps / Re: collide - Industrial style CTF map suitable for 3v3 and 4v4
« Last post by fixxxersa on November 02, 2018, 04:18:37 pm »
thank you very much master and zoocata for the positive responses, i am honestly blown away by how far this map has come and also how much this map has created a buzz within the game itself, all i can say is thank you to everyone who was present and helped with play testing and just all the support received during the making of the map, thank you very much
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Maps / Re: collide - Industrial style CTF map suitable for 3v3 and 4v4
« Last post by Zoocata on October 29, 2018, 01:55:45 am »
Best map of the year. 10/10.
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Maps / Re: collide - Industrial style CTF map suitable for 3v3 and 4v4
« Last post by Master on October 27, 2018, 08:39:52 pm »
Pretty good looking map. I had a lot of fun playtesting this and also seeing the process of this map and the work you put into it. Considering this is your first map, you really nailed it! Good job to you and Redon for making this amazing map and I'm hoping that this map gets added to the mappack as soon as possible so we can all enjoy it.
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