« Last post by Salatiel on August 27, 2024, 02:23:14 AM »
SaueracleOS is a web tool that simulates an operating system entirely dedicated to Sauer, it allows you to create and explore Sauer-inspired files, including maps.
You may already be familiar with interfaces like chatgpt that allow you to interact with large language models. SaueracleOS is based on the same principle, but everything runs in a Sauerbraten context. You can discuss with a Sauer "community" using Cubicle, for example:
You can delve into endless folders and files that mimic Sauerbraten content using LoopFiles:
Everything is generated on the fly and you can create your own folders and files and see their contents appear.
... but the best use case of SaueracleOS is Josias The Mapper, a .ogz file generator that tries its best to follow your text instructions:
And if for some reason Josias is not being detailed enough, you can open the .jsocta files generated by him and edit them manually.
Although somewhat incomplete, SaueracleOS is an old idea that is now a reality thanks to the availability of the WebSim generative API. I can't say how long it will be available, but while it is, I'm happy to be able to share it without going bankrupt for now :P
« Last post by 3dcamper on June 01, 2024, 09:43:49 PM »
>ogz editor
I didn't know about such an editor. Thank you. Does the creator by any chance have any plans to make a converter from levels from other games (for example, from doom) to OGZ (and CGZ)?
« Last post by Salatiel on May 25, 2024, 09:47:57 PM »
The best easy way is to use the heightmap editor within the game itself, you can do that by pressing H and scrolling the mouse wheel.
If you want to use Blender to export geometries to Sauerbraten, there is OGZ-Editor (just feed the json file generated by the blender addon into the ogz editor) or Wrack's Marching Cubes implementation.
« Last post by 3dcamper on May 09, 2024, 03:29:39 PM »
Is there an easy way to create terrain for tesseract/sauerbraten? What I mean is shown in the video at the link. I made this map for doom 1/2 (for the k8vavoom port) in blender 3d editor, saved it to an obj file and converted it to UDMF (universal doom map format) using Ultimate Doombuilder. Is something similar possible for tesseract/sauerbraten?