--------Edit 5/11/2015--------Updated the map again. The last release was at 72k WTR, 22k more than the original build. I managed to bring that down to 60k in this update by simplifying the good amount of 90-degree-bent pipes (which usually require a lot of triangles) and raising the top ceiling high enough to be able to sky-texture it. I also added some red lights to accent all the blue lighting, which I think came out looking pretty nice. Hope you enjoy this one too.To keep things more organized and archived, I have added all lists of updates and releases of the map here on this original post. Make sure you download the latest one attached here at the bottom.
--------Edit 1/27/2015--------I finally finished this one (and by finished I mean I restarted the whole thing from scratch). Thanks to everyone who convinced me to keep going with it, I think it came out pretty nice. Let me know what you think, if you feel it's important
. And enjoy!
Note: The map uses a custom texture set by philipk, along with a modified version of one of the textures. They can be downloaded here:
http://www.mediafire.com/download.php?9ofwdxbejrccce1 and
http://download1502.mediafire.com/4dgheanentmg/a4011d1ooz5ewpu/pk02_sheik.zip. Remember to place them in the correct Sauer folders!
Since this is a remake, I decided to keep the original map linked here along with the new version.
--------Original post--------I thought I would post this bad boy here for anyone to enjoy. It was a project a while back which I sort of left behind. It's done for the most part but there were some things I wanted to improve. I think posting it here will give me the motivation to keep it going.
I built it with the focus on flag running. There are some pretty nice routes if you can manage to find them. It is another one which uses custom textures, so be sure to put them in the right place.
Let me know what you think if you have any opinions, and enjoy!
--------Updates--------Update #1 10/20/2014
-Rebuilt entire map from scratch. Rebuilt layout, new geometry, better texturing and lighting.
-Rework of the layout, including the removal of some floors of the lower level to death and new walls and rooms to tighten up the game-play a bit.
-New teleports, one directly under the flag from the lower level to the above level, and one from the left lower level of the base to the upper bridge. Removed old teleports from the back rooms and replaced them with stairwells.
-New lighting with a hint of blue and new fog also with a hint of blue to give some color to the theme.
-Some closed off rooms for visual aspect and imagination.
-New item placement layout.
-Other updates which can't be specified, since the map is completely new. Compare this update and the original version from Quadropolis for specific changes.
Update #2 5/11/2015:
-Added red lights to accentuate the blue light theme.
-Raised the uppermost ceilings high enough to sky-texture them, helping to reduce the WTR from 72k to 60k
-Removed overly complex pipe elbows high in triangles, also helping with the WTR.
-More interesting lab table by the yellow armour
-New (free-licensed) texture for the plasma walls.
-Some other small changes to geometry, textures, item placement, etc.
NOTE: The latest version of the map is "mc-lab_update2.zip" below.