Sauerworld Forum

PBR Shading.

slash148

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PBR Shading.
« on: February 18, 2020, 02:20:24 AM »
Hey, how are you gys? I've been wondering.. could it be posibble to implement principled sahders in C2? The idea is to get more convincing lighting and materials. Tesseract has done it already, so the idea would be to take what they've done and merge it in C2. I would like to do it myself, as a hobby, not even for this client (that would be epic thoug) but for myself at home, but I dont know where even to start. Can anyone point me in the right direction?