Hi !
Can anyone tell me how I could load the correct textures of the md5mesh models in blender ? Should I create new materials from scratch or use a UV map of some models textures, or something else ? Do I use Textures or Materials ?
And do you use cycles render or regular blender render with those textures ?
Old topic but I have hope ! Take care. See you in game
hello, it depends on your application, if you want to render them in internal render or cycles, you need to apply the texture completely, otherwise you will see only the material... In the examples above I used internal render for images and opengl for animations.
The steps are basically the same as you would do to apply a texture to any model using Blender 2.79:
select the model part > edit mode > material tab > "new" > UV/Image editor window > open image > texture tab > "new" > set type as "Image or Movie" > "Browse image to be linked" (icon next to the "new" button) > select the previously opened image.
The skins of the playermodels are in their respective folders (sauerbraten/packages/models/snoutx10k/upper.png and lower.png for example)