Well, probably the last one of all participants to take a look at.
The layout seems quite nice. It's pretty flowing and looks like you've even add a room at the bottleneck between the narrow hallway and the Quad room.
The jump to the RA has been done excellent; it often is considered as a critical part of the gameplay on the map.
The theme is still somewhat vague. I'm not really font of using tech-themed textures (like the dsi textures) within a gothic-themed map (as for the e7 textures).
Can't say much more about it due it's current status; but although you can see there hasn't been spend much time on it, it's not such a bad result so far.
I'll rate 2/10 currently.