Very clean map , so far the best remake attempt I've seen : the proportions are just perfect for my taste . That's what the other attempt were missing mainly .
Walking around I was caught into a teleport against my will performing a specific jump , now that's not a huge issue but maybe you could fix it by adding a smaller depth to the teleport ( push them a bit into the wall ) , also to differentiate the teleports could help the beginners to comprehend easily and faster the map ( perhaps use some borderlines with different colours , same for both teleport and teledest ) .
The window above the jumppad it's large enough to pass through it yet is clipped , I would change that . Also the jumppad could have more than just one jumppad entity , I failed at taking it properly few times , now that might be just me beign nooby , but still could be frustrating to miss it for everyone . I think the map could have a quad .
Aside for these small issues I really like it and hope to see it finished , good luck 'n good job so far ( as always ).
Thamks, savanha!
I am working on some of the points you made at the moment. Update will come soon:
- I fixed the teleport. You mean the jump between the healthboost and the platform that leads to the jumppad, right?
- I added some more jumppad entities, so you cannot land behind the jumppad anymore.
- Adding colour to the different teleports will make it look too disco-like, i guess. I think orientation is quite easy, as most of the teleports simply work like elevators and spit you out in the same area, just a level higher.
- I am not sure about adding the quad, though. Where yould I put it? Maybe up there, where the rofles are now and move the rifles down one floor? Maybe I will give that a try.
- I will get rid of some of the lamps in the floor and will just leave them underneath the armours, quad and healthboost. It's not very consistent now, as some weapons are lit, others not.
Greetings,
rabe