Hey, nice to see that you posted this here
. I like the map, it has a really nice feeling.
Some things I noticed:
I know you don't want feedback on the heightmap, but I will just say that heightmaps do indeed suck, and if you can and are willing to learn how to build terrain without heightmaps I really suggest it. It is a little more work and time to build by hand, but it comes out looking 100% more natural and smooth. Just look at some existing maps which have nice terrain already (authentic, bt_falls, anything by neib). Hope this will help you a bit.
I think you should play around with a different fog colour and water colour. The default's aren't so good, and you can really change the mood with different colors.
The theme has been done pretty often already, but you still managed to make this one stand alone. I am sucker for originality (even though I don't follow this myself
). If you do continue to make maps, which I hope you do, try to come up with something way out there, that no one has done yet, even if it's totally bizarre. Look at some maps by Pyccna on quadropolis for some examples. Even if the map is bad in every other aspect, the originality will make it awesome anyway, since there really is nothing else to compare it to.
I think it could definitely be a playable map (why not?). Just add some well placed bases and some item spawns, it would be a nice capture map
/ambient will definitely work for what greenadiss said, just change it to something brighter than the default 25 25 25. You could also try some subtle skylight.
Overall I like it, not much else to say there
. If you want more specific advice on anything just ask, or maybe I can catch you around in game.
P.S. Just a personal request, it would be cool to have the vines on the outside walls climbable, sort of like a throwback to some Zelda games or Mario. Just use some skytexture techniques or some clip. Also the horizontal tree in the back could be clipped and climbable, like the one on Xenon.
GJ!