Sauerworld Forum

Revolutions - Hardcore SP Gamemode

Ardelico

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Revolutions - Hardcore SP Gamemode
« on: December 07, 2016, 07:00:40 AM »
poof
« Last Edit: December 21, 2020, 02:36:23 AM by Ardelico »

Ardelico

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Re: Revolutions - Hardcore SP Gamemode
« Reply #1 on: December 07, 2016, 07:30:20 AM »
Reserved for video

-drastically reduced bots on maps
-fixed the script not cleaning up spawns
-fixed the script spawning ents before game begins
-fixed typos with map loading and stats
-added the missing Frozen Clock upgrade

h8

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Re: Revolutions - Hardcore SP Gamemode
« Reply #2 on: December 10, 2016, 11:10:07 AM »
Yes this is more of a challenge  ;D
Can't even reach 10. But it's great fun.
annoyin noob #477462

Doko

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Re: Revolutions - Hardcore SP Gamemode
« Reply #3 on: December 10, 2016, 06:26:50 PM »
I played, but im able to change to other weapons anyways... is that an error? or the challenge consist in trusting each other about their scores?  ???

Doko

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Re: Revolutions - Hardcore SP Gamemode
« Reply #4 on: December 10, 2016, 06:34:09 PM »
Im asking this, because the first try, i did like 12 frags until my rocket launcher stoped shooting rockets and i kill myself. And the second one i did 120 frags, but because i was able to change to other weapons.


Ardelico

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Re: Revolutions - Hardcore SP Gamemode
« Reply #5 on: December 10, 2016, 07:53:37 PM »
Yes this is more of a challenge  ;D
Can't even reach 10. But it's great fun.

Yeah, I've been thinking about adding 3 lives and swapping the 1/25 chance for +10 seconds for 1/25 for +1 life.
It took me 748 games to get over 25 frags, and I died at 26.

I played, but im able to change to other weapons anyways... is that an error? or the challenge consist in trusting each other about their scores?  ???

It should automatically disable all (except through use of '/') methods of switching weapons. 
Keys: 1, 2, 3, 4, 5, 6, 7, mouse1, mouse2, mouse4, mouse5, are unbinded/rebinded when playing.
--You told me in PM you have custom binds for switching weapons, I normally use scroll wheel and numbers, didn't take into consideration of custom weapon switch binds.  I'll update the script soon so switching with custom binds won't work.

Edit: I will make it so that if you have a custom bind on a default binded key, that it will recover the custom bind when rebinding, instead of wiping the custom bind and replacing with default.

« Last Edit: December 10, 2016, 08:06:46 PM by Ardelico »