Degrave and I just played a game. V1per, you should probably watch the attached demo, from both our perspectives. It'll show quite clearly some of the things which we probably liked, and some of the annoyances.
First of all, it actually does seem to fit sauer better than I thought. While I'd have loved a direct remake (with proportion modifications) cause I'm a diehard aerowalk fan, this is very playable, and was quite enjoyable.
Things that I don't like:- The horizontally displacing jumppads are really annoying. I didn't even notice them deliberately, I just came across them by accident.
- There are two MG. That's alright for a map this size, but I don't really like the positioning of the one by the jumppad by the YA. It's not a spot I really go to in either quake or sauer. It's not convienent, and it's a little dangerous imho, most of time. I'm not really sure where to move that one. Some of the other pickups seemed a little oddly placed. Maybe it'd help if we and Nyamms could go over it sometime soon and rearrange the pickups as necessary.
- From the center pit, even with the platforms, it's a little toughish to get up, and not a way I really used if I could avoid it. It's not safe from attacks either, and there's a risk of falling. I don't know if this is something which can be fixed; I'm not sure how you would, anyway.
- The lighting's funky. In some area's it's plain, but in other areas it's a very strong red, blue, green... I'm not saying to go for original aerowalk lighting; that wouldn't fit, but pick something and have it consistent throughout. Have those reds and oranges by the shotgun be smaller lights and less powerful and overwhelming. The green's by the armor could be split into two much smaller lights just by the green armors. When degrave was near them, it was sometimes tough to see his exact position cause of the lights closely matching my ironsnout skin colors, and them being so strong.
- I'd like if you'd extend the YA's little window-floor thing back a ways, like in the original one. Might make shooting it with rockets from underneath easier too.
Things I liked:- The layout's working fairly well. It's easy enough to restack.
- Keep the two GA's. It's really helpful in a map like this.
- Well positioned HB and quad. Quad's a little tough to access from one side, but it's doable. Don't make it less difficult to access, it's nice the way it is.
- Keep the YA the way it is. It's possible to access without a trick jump, just difficult.
- Keep the HB the way it is. I found a lot of the time that Degrave sometimes would wound me enough so that I couldn't rocket jump over, and he could get it. This is a very smart strategy he did, whether he meant to do it or not.
- Like in the original, it actually is possible to restack like what Cypher did vs cooller. NOt that I can do it that well in any game
That'd be the day, but it's possible here, yes.