I have already discussed all this in discord, but for the record...
I wasn't a fan of the original death water in front of flag, which has now been addressed.
Other than that I love everything about this map. While it has not been extensively playtested that I'm aware of, every indication is that it should play very well. I am also a huge fan of the aesthetic, which i think is very clean and cohesive and does a good job of toeing the difficult line between 'featureless box to frag in' and 'too complicated and pointlessly artsy.' I am immediately transported to a sort of industrial martian or desert space base, where I am presented with interesting geometry and a myriad of movement options as I explore and make my way from flag to flag.
I am not a fan of background sounds in competitive maps unless done right, and my early opinion is that this map did it right. Nice atmosphere but not too loud.
Look forward to playing it in the new release!