« on: September 26, 2018, 12:58:47 AM »
anubis
by Redon (26 September 2018)
This is a small deathmatch map intended for FFA duels. Work on this map began when one day on a random coop-edit server, I was joking about how it seemed no one had ever tried stuffing a map inside a pyramid, even though I'm sure every mapper has built a pyramid at some point. Someone replied that it was a dumb idea, so I went ahead and did it. The original aim was for the layout to play a bit like Fatum's tumwalk. In some ways, this is still visible in the final map. At first, I made fast progress, but soon after, the map began collecting dust in a "mostly-finished-but-not-quite-yet" state for many years. After finishing fusion together with shuzo recently, I decided to work on this map for a few more days and get it ready for upload.
This map requires the full version of SimonOC's Egyptian texture pack (aka "egypt_soc"), which was repackaged for Sauerbraten and uploaded to Quadropolis by RaZgRiZ. The latest version of the texture pack is included in the main download. However, I have provided an alternative download link without the texture pack if you already have it and do not wish to download it again.
The yellow armor is on a raised platform near the ground floor.
A hole in the ceiling allows players to drop down onto it from the room above.
The healthboost is located on the highest platform, accessible via a path that spirals up along the top section, or via the big jumppad below.
On the ground floor of the pyramid, the quaddamage spawns on a sarcophagus located between two rows of pillars. It is accessible from all sides (similar to tumwalk's healthboost), which means you need a good plan and the right timing to obtain it without taking too much damage.
The green armor is found in a location with more cover, but you'll still need to watch out for rifles and rockets.
There are three riflerounds and grenades, and two of each of every other ammo type, which is a bit more sparse than comparable maps. On the other hand, there are six health pickups, so managing your health correctly will provide a big advantage.
My main concerns that I would appreciate feedback on are:- Clipping errors and anything else related to mapping that I may have forgotten about.
- The ceiling above the yellow armor is thin enough for rocket splash damage to pass through, which might make the room above less useful than I had intended it to be.
- There is no easy way to the top floor from the side with the two-way teleport and GA.
- The top floor is not only hard to access, but also doesn't offer many items, which might make it rather weak in general.
That being said, of course any comments or feedback are welcome.
« Last Edit: September 26, 2018, 01:38:22 AM by Redon »
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