Script to generate text geometry in a sauerbraten map by simply typing that text into a command.
Based on cube2_typegen by Nyne.
https://github.com/gitnyne/cube2_typegen.
The font used in this script is part of GNU GRUB, licensed under the GPLv3.
FEATURES
- both uppercase and lowercase characters
- punctuation marks
- letters with diacritics
- uppercase and lowercase cyrillic font
- compatible with Linux, Windows, and Mac OS
INSTALLATION
- Extract the content of agtg.zip into your sauerbraten directory and press accept if asked to confirm merging the packages folder
On Linux this is ~/.sauerbraten
On Windows 7 and 10 this is C:\Users\%username%\Documents\My Games\Sauerbraten
On an Apple Mac it is most likely macHD/users/%username%/library/Application Support/sauerbraten/
- add the following line to your autoexec.cfg inside your sauerbraten directory
exec agtg.cfg
USAGE
In edit mode, select the right face of a cube pointing towards one specific direction. See the included agtg.png to see which, and move back so all generated text will appear in your field of vision.
If you don't do this the generated text will be truncated to the part which can be generated in your view as you can only edit in sauerbraten on things which are inside your field of view.
You probably want to use the smallest grid size but bigger text is also possible. with the right face of the cube selected, enter this command:
/agtg Hello World!
as you can see, you don't need to put double quotes "" around your input. However, if you want to generate text with characters which are interpreted by cubescript,
you do have to put double quotes around your input and escape some characters. Characters which mess up up the input are: ^;()[]"
You can escape these characters with a ^ in front. So for example, if you want to generate this string:
this is a string with a ] and a ; but which can still be generated.
you would use:
/agtg "this is a string with a ^] and a ^; but which can still be generated"
These are all the characters which you can generate. I believe they are also all the characters you can type into the game but let me know if I missed any and I will add them.
?1234567890!@#$%^&*()`-=~_+[]\{}|;':^",./<> ßabcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZáàäâãåčďéèëêěíìïîñňóòöôõøřšťúùüûůýÿžœæ
ÁÀÄÂÃÅČĎÉÈËÊĚÍÌÏÎÑŇÓÒÖÔÕØŘŠŤÚÙÜÛŮÝŸŽŒÆaбвгдeëжзийклмнoпpcтyфxцчшщъыьэюяґїєAБBГДEËЖЗ
ИЙKЛMHOПPCTУФXЦЧШЩЪЫЬЭЮЯҐЇЄ
tip: you can paste text into the game using clients which use SDL2
FONT SELECTION
I've included two fonts in the package. The first font, grubfont, is floating cubes forming the characters of the font. The second font, grubfontbbg (grub font black background),
is the same font but with black cubes around them forming a background. It is generally better to use grubfont to minimalize the wtr of your map.
you can select a font using /agtgfont nameofthefont
so that is one of those two for now:
/agtgfont grubfont
/agtgfont grubfontbbg
you can autocomplete the font selection with tab.
NOTES ON ADDING YOUR OWN FONT
if you want to add your own font, you have to add another folder to your packages folder and use the savebrush command to save each character as a .obr file.
For every character, select it and for example for the letter a, use:
/savebrush yourfontname/a.obr
Use the same filenames as used in grubfont and add your fontname on line 13 of agtg.cfg so agtgfont selection can tab autocomplete it
you can download the script here:
http://quadropolis.us/node/4288