please dont take anything i say the wrong way, but this currently is not one of your best works...
the good thing is the layout itself is quite playable, i can't make a judgement beyond that since i haven't played it but from my first impression it looks like you did a solid job
my issues:
- it's hard to differentiate between the outside and the inside of the map (the side with the open wall with the staircases and the pillars with trees on them
- theres no contrast with the textures, it's all the same gray color and they just dont seem to fit well with each other, though i like the theme you were aiming for
- is there any lighting at all on this map at all?only two light ents and light from the sky? i think by adding more lights even if its not natural it would improve the overall contrast. also the tree shadows look a bit blotchy and to me hurt the maps visual appeal
- nice quad positioning you fucking troll
- the few curvy-edged box could be clipped, also i think you should remove the clip from the "honeycomb/hexagon"? platforms (or whatever they're called) because it can block a grenade jump and you hit your head
anyways there are some nitpick things as well but i think this is good enough criticism for now...
To summarize: The idea is really good, but the execution was poor.