Sauerworld Forum

Sauerbraten Content => Maps => Topic started by: h8 on December 15, 2016, 11:44:24 AM

Title: A nade-friendly map
Post by: h8 on December 15, 2016, 11:44:24 AM
First map ever:

(http://i.imgur.com/Q25QJYX.jpg)

(http://i.imgur.com/AMufKco.jpg)

Don't forget to /calclight or whatever
Title: Re: A nade-friendly map
Post by: Obstriegel on December 15, 2016, 05:27:56 PM
(http://i.imgur.com/nBVV3Uk.gif)
Title: Re: A nade-friendly map
Post by: Doko on December 16, 2016, 07:09:05 PM
gr8 map m8. You need any advice (?)
Title: Re: A nade-friendly map
Post by: h8 on December 16, 2016, 08:25:43 PM
gr8 map m8. You need any advice (?)

desperately. I've only just been toying with map editor for a week or so. Any advice will be great.
Title: Re: A nade-friendly map
Post by: Obstriegel on December 17, 2016, 01:01:04 AM
I tried playing with some bots but it we always seem to spawn in the same spot.
Here is the map I mentioned (Sauer-Tennis) http://quadropolis.us/node/921 (http://quadropolis.us/node/921) as inspiration.

It is also not pretty but gets the job done and can be a lot of fun.
Title: Re: A nade-friendly map
Post by: Doko on December 17, 2016, 06:08:32 PM
Hmmm... Just try to avoid using so many different colors or text styles. Its easier and much better to pick a texture pack [F2]
So the map doesn't look like a /newmap in the 2007's sauer  ::)
If you need anything more im always on IRC in #sauerbraten and #sheeptopia.
Just ask me.
Title: Re: A nade-friendly map
Post by: h8 on December 17, 2016, 06:20:56 PM
Hmmm... Just try to avoid using so many different colors or text styles. Its easier and much better to pick a texture pack [F2]
So the map doesn't look like a /newmap in the 2007's sauer  ::)
If you need anything more im always on IRC in #sauerbraten and #sheeptopia.
Just ask me.
sure thing man.

@obst, checked that out, yeah similar to what I wanted to do and kinda sad at mapping just like me rofl.

There are 4 different umm playerstarts so bots should ideally spawn at different locations.