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41
Maps / g3_mastermind
« Last post by Getridou on January 09, 2022, 03:30:15 PM »
DRIVE LINK:
https://drive.google.com/file/d/1FSBTXK0pM4T_cbtYzqPDGzigVLCR8uqa/view?usp=sharing

Medium scale teamplay/ffa map designed for only the most skilled and seasoned comp players
features all the things you love in comp maps, this one is for the gamers!

https://ibb.co/47L9CLT
https://ibb.co/F0THbbV
https://ibb.co/9vRFmM8
https://ibb.co/mzXT72f

43
Mods / new sounds for announcements
« Last post by TЯISTAП on January 09, 2022, 01:23:38 AM »
I changed the female voice that gave the announcements for the Quad, Health,...

I played with Audacity by inserting different filters and tweaking the frequencies.
the new voice is masculine and deep, I hope you like it in case I suggest you make a backup of your old files.
44
Tech Talk / Re: Configs/Autoexec/Settings/Clients New player suggestions.
« Last post by TЯISTAП on December 28, 2021, 12:21:19 AM »
Ciao!
now that the new version of 2020 is out almost all the clients have become obsolete and many of the things we wanted are already included in the new version, in the script section of the forum you will find several scripts created by the comunity, if some of you are interested you can add them in your autoexece . if you don't know what they are, in a nutshell I can tell you that they are mods that modify your game HUB, they are lines of code. other scripts, mods and maps you can find them on http://quadropolis.us/

2 years have passed :D in case you read it I wish you to have fun and frag as much as possible.

Tristan05
45
Scripts / autopause script by CubeX.
« Last post by CubeX. on December 20, 2021, 03:36:52 PM »
Hello everyone!

I present you my autopause script written in CubeScript which automatically pause the current game if someone leaves it or goes in spectators. This was a cool feature in one server mod, I don't remember which one, but it seems it disappeared.

Everything is explained inside README.txt file.

To download the script: click here.

Feel free to add some comments and questions on this topic.
46
Recruitment / Outsourcing / Re: Vamos in Cube 2
« Last post by Getridou on December 20, 2021, 02:55:36 PM »
Bump.
47
Maps / Re: Tarsilat (WIP)
« Last post by Getridou on December 07, 2021, 04:19:09 PM »
Updated file on drive, version 5.
48
Maps / Re: Tarsilat (WIP)
« Last post by Getridou on December 07, 2021, 04:14:45 PM »
There is something seriously wrong with your game, anev.
49
Maps / Re: Tarsilat (WIP)
« Last post by anev942 on December 07, 2021, 03:24:53 PM »
AWESOME! Really like all the angles and 3d like maze. Even though not loading map models fun running around.
Caused me to revisit older c_lone map, same issue doesn't load map models.

Curious if its that I'm running older version or ? that maps don't load, ideas. Searching I couldn't find any of the named maps, generally numbered map model title...
Have about 430 maps loaded but maybe 6 games that are just grey cubes.

Still enjoyed the map! THanks
 
50
Recruitment / Outsourcing / Re: Vamos in Cube 2
« Last post by Getridou on December 07, 2021, 02:00:13 PM »
I'm very interested in seeing how this would pan out, look at "Marble Arena 2" if you haven't already. It uses the cube engine and features different friction surfaces like you mention.
https://www.indiedb.com/games/marble-arena-2
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