Sauerworld Forum

Events => Mapping => RMC => Topic started by: Kv on March 28, 2015, 08:16:46 AM

Title: RMC: Albatross
Post by: Kv on March 28, 2015, 08:16:46 AM
Game Mode(s): Duel and Deathmatch of any kind
Theme: Medieval + Nature
Amount of players: 2 to 4
License: CC-BY
Original game(s): Unreal Tournament 2004  (http://liandri.beyondunreal.com/Unreal_Tournament_2004)
Original map:DM-1on1-Albatross (http://liandri.beyondunreal.com/DM-1on1-Albatross)
Original author(s): Ryan Brucks

Original Map:
(https://drive.google.com/uc?export=download&id=0B8Oopry2XzblaHZESk1jTXdnYms)

Download (https://drive.google.com/uc?export=download&id=0B8Oopry2XzblUXh0UEFuOFVvVjQ)

Note: I forgot to include and credit Ardelico's tree models the map uses. It is fixed now. If you had any errors while loading the map, please re-download it.

Small fast-paced DM map from UT2004. There won't be any albatross statues in my remake. Map uses tree models by Ardelico.
Title: RMC: Albatross: Progress
Post by: Kv on April 04, 2015, 07:56:36 AM
Progress 4th April, about 5 hours in:
 - basic geometry and layout
 - terrain sculpting
 - detail experiment
(https://drive.google.com/uc?export=download&id=0B8Oopry2XzblaFB6M1ZyR2dzRDg)
(https://drive.google.com/uc?export=download&id=0B8Oopry2XzbldTlWVUlfODJ0eG8)
Title: Re: RMC: Albatross
Post by: Kv on April 14, 2015, 06:10:31 PM
Progress 14th of April, about 8 hours in
 - some buildings
 - texture blending
(https://drive.google.com/uc?export=download&id=0B8Oopry2XzblSDhSZWZZSE4weDg)
(https://drive.google.com/uc?export=download&id=0B8Oopry2XzbleTMyUFFGRWdhZzg)
(https://drive.google.com/uc?export=download&id=0B8Oopry2XzblVWZaU1dQeU1YMlk)
Title: Re: RMC: Albatross
Post by: KI113R on April 14, 2015, 07:05:47 PM
You're super good at blending. That's what I need to work on getting good at next. Uber jealous. Keep it up, looking good.
Title: Re: RMC: Albatross
Post by: Kv on April 18, 2015, 07:45:08 AM
Thanks!
Title: Re: RMC: Albatross
Post by: Kv on April 27, 2015, 02:31:23 PM
Progress 27th of April (sorry for long delay), changes:
 - middle area of the map
 - completed dungeon
 - added some details to scenery
(https://drive.google.com/uc?export=download&id=0B8Oopry2XzblQ1MzWjFTdklHenc)
(https://drive.google.com/uc?export=download&id=0B8Oopry2XzblTE1ZdFlNWnNCenM)
(https://drive.google.com/uc?export=download&id=0B8Oopry2XzblaUNqNlR0V1hKTms)
Title: Re: RMC: Albatross
Post by: Suicizer on April 27, 2015, 06:21:56 PM
Nice progress!

The grey bricks make the grass pop out nicely (while the rest of the rocks keep their detail).
Although it is something which might be done at the very end stage of the map; you could blend a similar rock texture (or the same but then having an offset vertical and a bit horizontal) to make it less repetitive.

Happy Kingsday!
Title: Re: Suicizer
Post by: Kv on April 27, 2015, 09:24:22 PM
Thanks! What is Kindsday?
Title: Re: RMC: Albatross
Post by: Suicizer on April 27, 2015, 10:53:07 PM
Thanks! What is Kindsday?
Sorry my bad; a national celebration in honor of the king ;).
Title: Re: RMC: Albatross
Post by: Kv on May 03, 2015, 02:14:00 PM
Progress 3rd May
 - playable areas of the map are now done, but they still need more detail and polishing
 - added more cliffs and buildings to outside scenery

(https://drive.google.com/uc?export=download&id=0B8Oopry2XzblR1dlbkt1eGViZUE)
(https://drive.google.com/uc?export=download&id=0B8Oopry2XzblYUJDdGVIY25pRjQ)
Title: Re: RMC: Albatross
Post by: Suicizer on June 11, 2015, 11:52:48 AM
Time for a view upon this one.

The atmosphere of the map is clean and has been kept quite simple. The texturing fits to that smoothly also; especially due the use of some excellent textureblending.
The geometry feels solid; not too much triangles has been spend on things like the rocks around the map, yet not too much either.
However, I do miss certain details which reveal the theme of the map a bit better. It seems like some abandoned ruin, but doesn't really feel like that so far.
The pickups seems placed quite odd; there's only a very few of them and what's there seems like it is overpowering the rest of the map (like the rockets near the YA).

This map contains an above average quality; that's why I rate 8/10 so far.
Title: Re: RMC: Albatross
Post by: Doko on June 21, 2015, 09:11:16 PM
This map has almost everything wich a map needs. The textures are well placed, the geometry is fine, details are ok and so on. All of this map is balanced, but everything is just normal. That is not a bad thing, the terrains is awesome, not so much people can do good terrains, but the rest is, in creativity, just ok.
(Creativity always makes me pass from 8 [Wich are nice maps] to vote 9 or 10. This is the criterion i use in all the maps)

Its an 8/10 to me
Title: Re: RMC: Albatross
Post by: Fatality on June 21, 2015, 10:11:50 PM

I love the atmosphere, the sound really makes it feel real, and thus gives it this eerie atmospheric feeling which I love and could get lost in just being there, not even playing. Not only the sound, but the theme, it just feels like a lost and abandoned sacred place. I love it.
There are a few flow issues I noticed, but nothing too bad. The bolder in the middle could also look a lot more realistic. I am not a fan of the item placement, but that is a personal opinion. I also agree with Doko that while it is very clean and professional, there is not a lot of creativity and originality, so that affects my rating. One more thing, I really like how you managed to add some blendmapping to the walls of the terrain, good job with that.

My rating is 6.5/10
Title: Re: RMC: Albatross
Post by: Zoocata on June 24, 2015, 09:52:40 PM
Oh my god!! Try running outside of the map for a little while.  Mind = blown!!

As for the rest of it, your terrain and blending is impeccable. You always seem to have the best atmosphere in your maps.
The layout's nice. I myself am into tighter gameplay but that's a personal preference so it doesn't matter here.

rating 9/10. Good job.