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31
Mods / added weapon which do no damage.
« Last post by Ancelin on May 06, 2022, 03:17:22 PM »
Hello,
I know this subject has already been discussed but i don't find any actual doc and the last subject has more than 4 years.

So, i'm working on a weapon and i would like to add it to the game without replace an other one.
Is someone has already succesfully do that or have an actual link to?
i'm trying and experiencing a difficulty : when i shoot, i inflict no damage to the bot.
I see my shoots, i see the impacts, and i see the red numbers above the bot, but it doesn't loose any health point.
I have this problem only with added weapon. 😒
Is someone has an idea ?
thank you in advance.

Found solution thanks to razgriz.
thank you. :)
32
General Chat / Using AI to manipulate Sauerbraten screenshots
« Last post by Salatiel on May 06, 2022, 02:51:01 AM »
In 2021 OpenAI published DALL-E, a neural network capable of manipulating and generating images from text prompts (https://openai.com/dall-e-2/), it is still only available through a waitlist, but since then our dear open source people have come up with alternatives that we can use for free, and what do you do when you get your hands on one of these tools? you find a way to put Sauer in it of course :P
below I'll leave some experiments I did modifying Sauer screenshots using only text:

An even more futuristic Xenon base


There are other variables you can apply in addition to the text prompt, so some results may look weirder.
Here is a landed spaceship:


Venezified venice

if the canals became paved roads:



Turbined turbine




Snow and rain in urban_c




Modern architecture in urban_c




Rainy alley in kopenhagen


Police car in ghetto


You can also use the result as input multiple times and get something that is more distinct from the original image, here's a screenshot of a race map made by TristamK shaped like a subway with people walking in it:


Some more random tests:
Bedroom in CpHills (Cooper)


Cooper's motorcycle


Synderf's tank



Galaxy's restaurant kitchen



Razgriz's triforts




If you want to try it on your own without a super computer, there are some "Image Generation Models" available on Google Colab and Kaggle, some require you to have a pro account on these platforms, others like the one I'm using (Lite's Latent Diffusion v9) just need a verified phone number.

Bonus mm-auggiecat.jpg
33
Maps / Re: move
« Last post by Master on April 03, 2022, 09:35:59 PM »
suicizier sighting!
suicizer you should abandon this abandoned desert of a forum and join the sauerworld discord instead
34
Maps / Re: move
« Last post by Suicizer on March 16, 2022, 11:03:50 AM »
Nice to see a defrag map around.

Are there any screenshot of the map for previewing?
35
Maps / Re: harbor - capture and ctf map
« Last post by Suicizer on March 16, 2022, 10:56:28 AM »
Impressive details.
36
General Chat / Re: Your Top 9 eCTF Players (of all time)
« Last post by Getridou on March 09, 2022, 06:40:43 AM »
Defenders
1) Aiden Shaw
2) Bruce LaBruce
3) Chris Crocker

Damagers
1) Danny Wylde
2) Eric Stryker
3) Flex-Deon Blake

Flaggers
1) Gus Mattox
2) J.D. Slater
3) Kurt Lockwood
37
General Chat / Re: Your Top 9 eCTF Players (of all time)
« Last post by Plata__ on March 08, 2022, 05:03:51 PM »
Hello, Inko asked me to publish his list:

Defenders
1) Partizan
2) Partizan's clone
3) Partizan's clone

Damagers
1) Partizan
2) Partizan's clone
3) Partizan's clone

Flaggers
1) Partizan
2) Partizan's clone
3) Partizan's clone
38
General Chat / Re: Your Top 9 eCTF Players (of all time)
« Last post by swatllama on March 08, 2022, 04:45:28 PM »
Defenders
1) degrave
2) degrave's clone
3) degrave's clone

Damagers
1) degrave
2) degrave's clone
3) degrave's clone

Flaggers
1) degrave
2) degrave's clone
3) degrave's clone
39
General Chat / Re: Your Top 9 eCTF Players (of all time)
« Last post by RD|Slayer on March 07, 2022, 10:11:11 PM »
Help inko signed me up for a tourney without permission.  Un-sign me @Elisa
40
Maps / move
« Last post by Eleisa on January 18, 2022, 08:37:59 AM »
This is a single player focused map for training movement and weapon jumps.
It includes five stages:

Stage 1: no weapons needed
Stage 2: pistol
Stage 3: rifle
Stage 4: rocket
Stage 5: grenade

The stages partly require perfect movement and precise jumps with maximum momentum necessary to clear. This means you mostly need to keep going to the end to be able to finish a stage. If you stop moving midway through, you may not have the momentum required to clear the next jump.

Of course, the early stages can be cleared with other weapons, too, but that's not the intended way and then you're not practicing the weapon jumps. :P

Download: https://www.mediafire.com/file/dlgb9j7u3w3wwnx/move.zip/file

I SUGGEST YOU TO PUT "SOUNDVOL 0" UNTIL 1 MINUTE HAS PASSED TO NOT GET YOUR EARS BLOWN OUT BY THE "HEALTH BOOST IN 10 SECONDS" SOUND
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