Sauerworld Forum

Sauerbraten Content => Maps => Topic started by: Getridou on September 11, 2021, 11:28:34 PM

Title: Metl3 Reskin/Tweak. (Not Final)
Post by: Getridou on September 11, 2021, 11:28:34 PM
https://drive.google.com/file/d/11EeFO5iqrV0f6BZ18Q3nlJEXjICJvcSI/view?usp=sharing

Full stylistic rework of Metl3 by Metslime with a couple flow improvements here and there.

<a href="https://ibb.co/MkwnxsJ"><img src="https://i.ibb.co/MkwnxsJ/2021-09-12-07-35-48-kiklop-coop-edit.png" alt="2021-09-12-07-35-48-kiklop-coop-edit" border="0"></a>
https://ibb.co/MkwnxsJ
Title: Re: Metl3 Reskin/Tweak. (Not Final)
Post by: swatllama on September 11, 2021, 11:38:23 PM
You need to change the permissions on the link, it's not publicly viewable. From the screenshots, the reskin looks very refreshing though.
Title: Re: Metl3 Reskin/Tweak. (Not Final)
Post by: Getridou on September 11, 2021, 11:55:09 PM
Link fixed
Title: Re: Metl3 Reskin/Tweak. (Not Final)
Post by: swatllama on September 15, 2021, 05:21:09 AM
This was a very beautifully done remake, and gave it a totally different and richer atmosphere.

There are a couple spots that are very pretty, but quite bright if you're thinking about a competitive game on it - which, to be fair, isn't necessarily the highest consideration considering that metl3 is a very mediocre map compared to what we have to play ffa on now, but still could be considered. These are some of the spots I thought were a bit bright and could be toned down.

(https://i.imgur.com/f9ImjFN.png)
In case it's not clear, it's really just the teleport here that felt too bright.

The far wall here
(https://i.imgur.com/CUvzND3.png)

and the floor under it here
(https://i.imgur.com/tEwSAEj.png)

Other than that, amazing job, I'd much rather play on this version than the default one.
Title: Re: Metl3 Reskin/Tweak. (Not Final)
Post by: Getridou on September 16, 2021, 01:05:26 AM
Probably because all the lights are from the original map lmfao