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Recording Demos in Coop Edit, and unspec while Playing Demo.

Salatiel

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Recording Demos in Coop Edit, and unspec while Playing Demo.
« on: October 14, 2017, 03:43:25 PM »
just a few tests i did by modifying the source code... I changed the player state while playing Demos from "spectator" to "alive", and removed a line that recognizes if the game mode is coop before recording the demo.


I still do not understand why this limitation exists in the original source code, lols.
@Salatiel#5274

Timon

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Re: Recording Demos in Coop Edit, and unspec while Playing Demo.
« Reply #1 on: October 22, 2017, 02:41:47 PM »
These limitation exist because:

1. Coop has no timelimit. The more time server writes demo - the bigger it is. In result we're getting demosize limit exceed or even worse.
2. Editspam, mapfuck, entity spam messages - will make the demo grow faster.
3. A lot of other nuances like: newmaps, correct map state (sendmap/getmap), unsafe for performance stuff (lags, spam, and such mapfuck)
Go out my love, u smell.