Sauerworld Forum

2-4-6-8 Law: Efficient, Decent, Terrain Guide by Ardelico

Ardelico

  • ***
  • 112
  • +14/-0
  • imasheep
    • Mapping Hell
2-4-6-8 Law: Efficient, Decent, Terrain Guide by Ardelico
« on: July 01, 2015, 09:34:36 pm »
I've been asked too many times so here is an in-depth explanation of 2-4-6-8 law.

A large scale view of 2-4-6-8

And now for the guide:

1: You start with your 'dirt paths'.  IE this is your frame.  Since frames are pushed 2, 4, 6, or 8 times, you can build stairs, whatever on the frame without it screwing up cubes due to incorrect gridsize.  Frames are always pushed an EVEN number.


2: keep your frames square.  Generally, one part of the frame shouldn't stick out farther than another, all 4 sticks of the frame should meet together, as shown below.


3: Building more frames, I will only use 2 frames for this guide.


4: Now, you simply fill in your frame, working from corners to center.


5:


6: (optional) - sometimes there are situations like this.  You can push it inwards up to 4 times. (you can go more.. but it might not look good.)


7:

8: Now take the bottom part, and push it 2-4 times.


9:

10:  Flip and push it til it matches. (if it matches after 2 pushes, push it 6 times.  If it matches at 4, push 4.  If it matches at 6, push 2.

11:


12: Then flip it back in place. 


13: Same kind of thing here, generally.


14:

15: 

16: 

17:  Progress.


18: Finished with frame.


19: Then just go through, and do some touch-up for the frame. (IE smooth it all out.)


20: Now for dirt paths, assuming you will be making them actual paths for playable map.
Build some stairs, or whatever really.  It'll fit.  Just make sure to match it for the slope.


21:  Go ahead and make your 'base, default' method of travel. In this case I used wooden stairs.


22: Select a 'slope'.  This slope is a 4 slope, it has been pushed down 4 times (center) 8 times (right side).  Copy paste it on available empty place in map.


23:

24: make your uh, post, on the FIRST cube of the slope.


25: make your uh, connector majigs.


26: There you go, copy paste it to the other side of the slope so it matches.


27:

28: Now go ahead and do that for all the slopes.  You really only need to do it once for each slope type, you can copy/paste/rotate it to fit onto other slopes.


29: Then just add some detail to it, whether it be mapmodels, blendmap, whatever.


And you're done with your terrain.

Amount of time to make actual map for guide: like 15mins
Amount of time to upload pics to imgur, and make this guide, like 20-30mins
Total time to make guide: bout an hour.

Map included below. 
« Last Edit: July 02, 2015, 05:15:37 pm by Ardelico »

Ardelico

  • ***
  • 112
  • +14/-0
  • imasheep
    • Mapping Hell
Re: 2-4-6-8 Law: Efficient, Decent, Terrain Guide by Ardelico
« Reply #1 on: July 01, 2015, 09:35:01 pm »
RESERVED POST

for Cliff method

Ardelico

  • ***
  • 112
  • +14/-0
  • imasheep
    • Mapping Hell
Re: 2-4-6-8 Law: Efficient, Decent, Terrain Guide by Ardelico
« Reply #2 on: July 01, 2015, 09:35:41 pm »
Island Method:
Map posted below.


*****

1: Start by making the island frame.


2: Go ahead and fill in the sides first.


3: Bump the last row up a little.


4: Smooth it out.


5: Go ahead and do that to all the sides.


6: Hit the corners, start from the top.


7: Layer 1 finished.


8: Layer 2 finished.


9: All layers finished.


10: General island shape complete.


11: Go ahead and go smooth out the island sides.


12: Start sand texturing, this is your island's beach.


13: Continue..


14: Sand texturing done.


15: Select sand texture and press f9. (make sure allfaces is OFF)


16: Sand texture was 959, so find the grass texture, and /vlayer 959, then /replace.


17: Now do /blendpaintmode 2, and select your blend brush.


18: Go ahead and blendpaint around the beach.  First blend layer finished.  Looks good.


19: Use a partially solid brush for the second layer, this adds a faded effect.


20: Poof, the smoke spot appeared.


21: Add some vegetation.


22: Start forming the shoreline.


23: Progress.


24: Start smoothing out the shore.


25: Push twice.


26: Flip.


27: Push 4 times.


28: Flip back.


29: Focus generally on the sand/default texture line.  This is your water line, you want it smooth for natural appearance. Plus, it makes smoothing the shore later much easier.


30: Smoothing done.


31: Shoreline finished.


32: Ermagher, it's the water, RUN!


33: Add some waterfog, and watercolour.


34: Add some fogdome, fog, match the fog colour to skybox, poof, island finished! :D



*****
River Method:

RESERVED
« Last Edit: October 10, 2015, 02:25:23 am by Ardelico »

Ardelico

  • ***
  • 112
  • +14/-0
  • imasheep
    • Mapping Hell
Re: 2-4-6-8 Law: Efficient, Decent, Terrain Guide by Ardelico
« Reply #3 on: July 01, 2015, 09:36:53 pm »
RESERVED POST

Special cases when using 2-4-6-8 and what do when encountering one.

Foxy'

  • *
  • 6
  • +0/-0
  • I liek eggs
Re: 2-4-6-8 Law: Efficient, Decent, Terrain Guide by Ardelico
« Reply #4 on: July 01, 2015, 10:38:36 pm »
Congratulations! You managed to confuse the fuck out of me!

Doko

  • **
  • 66
  • +4/-0
Re: 2-4-6-8 Law: Efficient, Decent, Terrain Guide by Ardelico
« Reply #5 on: July 01, 2015, 11:26:34 pm »
Great guide man, thanks for taking the time for this.  :D


Congratulations! You managed to confuse the fuck out of me!

wtf


Foxy'

  • *
  • 6
  • +0/-0
  • I liek eggs
Re: 2-4-6-8 Law: Efficient, Decent, Terrain Guide by Ardelico
« Reply #6 on: July 02, 2015, 02:07:08 pm »
Lol doko, I get it now, after 2 or 3 reads.

Ardelico

  • ***
  • 112
  • +14/-0
  • imasheep
    • Mapping Hell
Re: 2-4-6-8 Law: Efficient, Decent, Terrain Guide by Ardelico
« Reply #7 on: October 10, 2015, 02:26:22 am »
Posted island method.

River method coming either later tonight, or tomorrow.

Salatiel

  • **
  • 82
  • +19/-0
    • Cube Br
Re: 2-4-6-8 Law: Efficient, Decent, Terrain Guide by Ardelico
« Reply #8 on: July 10, 2018, 08:48:14 pm »
rip images