Here's my
minimal UI & HUD mod I made a year ago (and originally published
on Quadropolis)!
This is a re-styling of Sauerbraten. I modified both menu design and layout, server browser, plus the game HUD. Currently, some icons are still missing, such as red, blue and green icons for all playermodels except for ironsnout, mainly because I don't need them.
I also changed some color values in the source code and added a method to draw the one-line input field you see in the screenshot. The modified files are included, so if you want to, replace the original ones (after backing them up) and recompile as usual (on linux: make && make install in /src).
The current version
requires you to recompile, unless:
- you use the Community Edition client, which already includes this UI mod by default, or
- you don't mind the flag blips on the radar to be shown slighlty off the flag base blips ot the right...
In case you compile the source code of pisto's
sdos-test client,
do not just copy-paste my source files into the src folder of those clients! My source changes are made on top of the vanilla source of Sauerbraten Collect Edition! You can fix the flag blips for pisto's sdos-test client (or other clients based on sdos-test) like this:
Replace the following line in the drawblip() funtion in src/fpsgame/ctf.h:
xoffset = flagblip ? -2*(3/32.0f)*size : -size,
with:
xoffset = -size,
All other changes are not compatible with the source code of sdos-test, but you can have a look at the Community Edition source code which has those changes merged.
Some
more pictures are here:
http://imgur.com/a/foTYL#0For a version history (up to update 5) and more information check out the
Quadropolis node.
Update 6:
http://sauerworld.org/forum/index.php?topic=3.msg71#msg71Update 7:
http://sauerworld.org/forum/index.php?topic=3.msg1456#msg1456