Sauerworld Forum

RMC: Blood Run

TristamK

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RMC: Blood Run
« on: March 28, 2015, 08:19:09 PM »

Description:

Name of participant: TristamK
Original game: Quake III\QuaKe live
Original map: "Blood Run" -> http://lvlworld.com/review/id:203
Original Author:  ZTN
Theme: Infernal/sci-fi\abstract
Game Mode(s): Duel, 2v2 teamplay.
License: CC BY-NC 4.0

You need this
http://quadropolis.us/node/2790
http://quadropolis.us/node/2780
teхture packs for this map.
« Last Edit: June 23, 2015, 07:53:56 PM by TristamK »
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TristamK

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Re: RMC: Blood Run
« Reply #1 on: April 06, 2015, 11:03:41 PM »
-Work started today ;D
-Updated first post
-Created basic layout (The proportions are met perfectly)


Details will be added with textures. Iam planned use Yves Allaire texture pack. But i need to look, how add them to map. Should I just add them via /exec command like in Red eclipse or i need to create cfg for it (never did it  :-\)?
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KI113R

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Re: RMC: Blood Run
« Reply #2 on: April 07, 2015, 01:07:36 AM »
Just look at how other maps in sauer use .cfg files. I know that for Alloy, Redon and I had to write an entire cfg for the textures because they werent originally included in the game. Blindabuser usually has good cfgs to study as well since his textures are almost always custom.

Suicizer

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Re: RMC: Blood Run
« Reply #3 on: April 07, 2015, 01:35:55 AM »
Nearly all textures of Yves Allaire already have a .cfg-file.
I guess you're talking about the evil7 texturepack? There are even custom models added so certain decals can be used separately from floors (or combined).
http://quadropolis.us/node/2790

You're always free to make your own
.cfg-file for your map though.
« Last Edit: April 07, 2015, 01:40:23 AM by Suicizer »

TristamK

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Re: RMC: Blood Run
« Reply #4 on: April 08, 2015, 10:29:01 PM »
Nearly all textures of Yves Allaire already have a .cfg-file.
I guess you're talking about the evil7 texturepack? There are even custom models added so certain decals can be used separately from floors (or combined).
http://quadropolis.us/node/2790
Thanks)

Get a one free hour today.
-some geometry fiхes
-some places detailed\teхtured




I decided to completely change the original design. We're doing a remake, right?) But, looks like, I don't have time to do everything tomorrow...eh. I think i need to sacrifice some parts of map for it.
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TristamK

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Re: RMC: Blood Run
« Reply #5 on: April 09, 2015, 06:30:01 PM »
I have a question, when end of challenge ? Today or tomorrow? I don't orient in time. for example, at the time of writing a message i have 20-32 on my clock)
« Last Edit: April 09, 2015, 06:31:45 PM by TristamK »
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Kv

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Re: RMC: Blood Run
« Reply #6 on: April 09, 2015, 07:55:40 PM »
I have a question, when end of challenge ?

10th of May, more than 4 weeks from now. You have plenty of time :)

TristamK

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Re: RMC: Blood Run
« Reply #7 on: April 09, 2015, 08:13:21 PM »
I have a question, when end of challenge ?

10th of May, more than 4 weeks from now. You have plenty of time :)
*facepalm*
I thought my time ends today  ;D
During this time, I'd have a lot of time to change the design concept few times  :D
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TristamK

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Re: RMC: Blood Run
« Reply #8 on: April 25, 2015, 05:53:20 PM »
Time for new screenshots.

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Suicizer

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Re: RMC: Blood Run
« Reply #9 on: April 26, 2015, 10:40:45 AM »
Nice to see certain models of the Yves Allaire texture packs are finally being used for something ^^.

TristamK

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Re: RMC: Blood Run
« Reply #10 on: May 09, 2015, 02:55:52 PM »
It seems I don't have time for this moment. I thought I have time to finish everything in the last days....meh.. Anyway, i will try finish it later, but for the moment I'll try to do my course work, it will be better.

Nice to see certain models of the Yves Allaire texture packs are finally being used for something ^^.
I trying to use all possibilities of this packs to the maximum)
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Suicizer

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Re: RMC: Blood Run
« Reply #11 on: June 22, 2015, 03:40:37 PM »
You might have no time to finish it, but perhaps you've got about 15 minutes to package it and upload it as an attachment to your topic?

TristamK

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Re: RMC: Blood Run
« Reply #12 on: June 23, 2015, 08:02:31 PM »
You might have no time to finish it, but perhaps you've got about 15 minutes to package it and upload it as an attachment to your topic?
Link with map added..
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Suicizer

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Re: RMC: Blood Run
« Reply #13 on: June 24, 2015, 11:39:11 AM »
Well, probably the last one of all participants to take a look at.

The layout seems quite nice. It's pretty flowing and looks like you've even add a room at the bottleneck between the narrow hallway and the Quad room.
The jump to the RA has been done excellent; it often is considered as a critical part of the gameplay on the map.

The theme is still somewhat vague. I'm not really font of using tech-themed textures (like the dsi textures) within a gothic-themed map (as for the e7 textures).

Can't say much more about it due it's current status; but although you can see there hasn't been spend much time on it, it's not such a bad result so far.

I'll rate 2/10 currently.



Kv

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Re: RMC: Blood Run
« Reply #14 on: June 27, 2015, 07:15:21 PM »
The map is unfinished, but the finished parts are very atmoshperic. I like that the texturing is simple but good looking and there are very nice details in the finished parts. There is a lot of contrast, which is good but it makes it a bit hard to see in some parts. Too bad the map is so unfinished.
4/10