DescriptionName of participant:
SuicizerOriginal game:
Quake LiveOriginal map:
Hidden FortressOriginal author:
Martin Kaai CluneySource:
http://www.quakelive.com/#!preview/dcmap07Theme:
Industrial indoorGame mode(s):
Capture, HoldLicense:
CC-BY-SA 4.0
NotificationsTo see this map in it's full glory, please download the evil8 texture pack.
http://quadropolis.us/node/2859Progress6 April 2015Made a .cfg-file so far based on the textures of Yves Allaire. Not sure if I'm asking Simon O'Callaghan (so far copyrighted) to use to original textures or using those of Yves Allaire (currently CC BY-SA 4.0).
8 April 2015Dropped Focal Point as it currently isn't in Quake Live anymore. I've chosen Hidden Fortress instead.
22 April 2015Finally made some progress creating a layout for the map. Probably will put a screenshot soon.
23 April 2015The screenshot as promised.
28 April 2015I "proudly" present one part of the map; the bridge!
Just raw geometry with some playerstarts at the moment. Is it playable so far? Hell no, but perhaps another time. A try-out version of the map is now included as attachment.
10 May 2015I present you a seriously messed up version of just 1 room yet.
A lot which could have gone wrong, actually did go wrong the last weeks. I found 3 catastrophic errors in .cfg-file of the texture set which take quite a while to get done right. Because of that, I've got to retexture the whole place all over again.
I seriously had not enough time to make some proper progress than how it currently looks (raw lighted, partly incorrectly textured, no pickups other then shown yet).
15 May 2015Finally updated the textures of the e8-texturepack so they are practical in use. Still got to update the mapmodels, but that's for later on..
22 May 2015Retextured most of the walls and floors in that specific room so far. Added some lights and tweaked the existing to be smooth.
3 June 2015The first room is finished roughly. Still no rocks near the bridge yet, no pick ups and a basic lighting, but it works for now.
Started on the quad-room (which ironically has no quad but a base, but oh well...).
Changed the skybox for a better appearance.
Changed the YA for a GA to get a better balance.
8 June 2015Continued working on the quad-room (placed a healthboost in it instead due the nearby base).
Finished the sewer between the bridge- and the quad-room.P
Placed several boxes of ammo so it could be played somehow.
Added a screenshot to the zip-file so it meets the requirements of the challenge.
![](https://www.mediafire.com/convkey/b3f1/44c3i1cm3xtokw36g.jpg)