Sauerworld Forum

Sauerbraten Content => Maps => Topic started by: fixxxersa on October 27, 2018, 04:50:02 PM

Title: collide - Industrial style CTF map suitable for 3v3 and 4v4
Post by: fixxxersa on October 27, 2018, 04:50:02 PM
(https://i.imgur.com/UQVDzqD.jpg)

collide
by FixxxerSA and Redon (27 October 2018)

Hello everyone, my name is FixxxerSA and this is my first map. It was inspired by fusion and a few layouts made by Redon and Shuzomi. Needless to say, when I first started on the map, it was bad, like really bad, but Gangler was the first person who had a look at the map and helped me change a lot on the map regarding the flow and adding platforms or closing unused sections. My first thank you goes out to Gangler for being there from the first shit layout to where it is now. With that being said, very big thank you to Gangler. After Gangler went from having no hope to seeing potental in the map, he was able to get Redon involved and man, we spent a lot of time working on this map and I honestly could not have done this without all the help from both Gangler and Redon. Redon, this map would not be this awesome without your help and a even bigger thank you goes out to you.

What can I say about the map, it started out as just a platform and I started to get ideas from looking at other maps that were being worked on, and a lot of ideas came from the map that inspired me to work on this (fusion). There was lava at the bottom of the map, but Zoocata told me to get rid of it within 5 seconds of looking at the map lol. Thank you Zoocata, I took your advice and got rid of it. I also had a few good ideas and some help from Shuzomi, with a few tweaks here and there to not have just plain looking floors, but some depth in them using a few stairs and that in turn also added to it looking better so a thank you to you as well Shuzomi. Redon suggested using a different set of textures to use on the map and we decided on using the "eX" texture pack by Yves Allaire, taking inspiration from how it was used by rabe on his map stahlbox. The map works for all ctf modes, and also has some capture bases.




The flag is located in an open room that offers several ways to escape.

(https://i.imgur.com/nY4ZPsp.jpg)

Below each base is a green armor, a teleport to the middle level and a path into the middle. Not in view is the jumppad that allows you to attack the flag from behind.

(https://i.imgur.com/2lQUyhM.jpg)

The straight corridor in bottom section is divided by an "asgard" force field that you can pass through but not shoot through (exception: grenades). Use it to your advantage!

(https://i.imgur.com/BZ3o5np.jpg)

On the left side of the base, you can find a yellow armor and a way up to the bridge on the top level.

(https://i.imgur.com/Pg9gR1a.jpg)

The other side offers another green armor and a stairway down to the bottom level.

(https://i.imgur.com/HjXGKqq.jpg)




collide.zip (6.2 MB)
https://drive.google.com/open?id=1xE3xG5DeLRhLrKJ1EuFVyRBqRnzePS5Q (https://drive.google.com/open?id=1xE3xG5DeLRhLrKJ1EuFVyRBqRnzePS5Q)

This map requires the "eX" texture pack by Yves Allaire, which is not included in the download!
If you've downloaded the Sauerworld map pack before, you should already have it installed.
Title: Re: collide - Industrial style CTF map suitable for 3v3 and 4v4
Post by: Master on October 27, 2018, 08:39:52 PM
Pretty good looking map. I had a lot of fun playtesting this and also seeing the process of this map and the work you put into it. Considering this is your first map, you really nailed it! Good job to you and Redon for making this amazing map and I'm hoping that this map gets added to the mappack as soon as possible so we can all enjoy it.
Title: Re: collide - Industrial style CTF map suitable for 3v3 and 4v4
Post by: Zoocata on October 29, 2018, 01:55:45 AM
Best map of the year. 10/10.
Title: Re: collide - Industrial style CTF map suitable for 3v3 and 4v4
Post by: fixxxersa on November 02, 2018, 04:18:37 PM
thank you very much master and zoocata for the positive responses, i am honestly blown away by how far this map has come and also how much this map has created a buzz within the game itself, all i can say is thank you to everyone who was present and helped with play testing and just all the support received during the making of the map, thank you very much