Sauerworld Forum

Sauerbraten Content => Mods => Topic started by: captainblo on April 29, 2017, 07:25:17 AM

Title: How to add new weapons?
Post by: captainblo on April 29, 2017, 07:25:17 AM
Hello! I'm having a lot of fun with this project and i've decided to create new weapons for it. I'm an artist so i don't have a lot of knowledge about modding the source. I have a few questions and i would love to get more info on them. Thanks in advance!

Title: Re: How to add new weapons?
Post by: star on April 29, 2017, 07:46:59 AM
have a look here: http://cubeengine.com/wiki/Main_Page
Title: Re: How to add new weapons?
Post by: Timakrov_Gunn on May 04, 2017, 01:23:00 AM
From what I know, IQM was technically meant to replace MD5.  http://sauerbraten.org/iqm/

You can also have a look at the model reference. http://sauerbraten.org/docs/models.html
You can also look at the old hudguns' md5.cfg files and see how the model is set up from there.

Noesis is a good tool to have in the matter of models. You can export one of the md5 hudguns as obj and look at the models in Blender to get the idea of what they're positioned and scaled to, although you'll still need a proper configuration file for it. http://richwhitehouse.com/index.php?content=inc_projects.php

One thing I will mention if you intend to replace something. Make sure you rename the old config file to something else like md5_copy.cfg or something, just anything but md5.cfg. Otherwise, the game will STILL use it even if you use a different format like md3.cfg.
Title: Re: How to add new weapons?
Post by: Alu on May 05, 2017, 02:18:16 AM
I want a sword
Such as halo 2
Title: Re: How to add new weapons?
Post by: Suicizer on May 06, 2017, 08:51:46 PM
http://cubeengine.com/forum.php?action=display_thread&thread_id=2724